Material Crate Locations
Marvel's Wolverine has 68 Material Crates in 20 missions, from two in the Essex Institute's lab and Victor's room in Homecoming to three in This Was The Dream. Their materials craft suits, every suit raises Logan's health, and all 68 earn the Silver trophy Crate Collector.
Marvel's Wolverine has 68 Material Crates, and the game hands you the first two by name: in Homecoming, Walter tells Logan there "should be two crates of supplies in the store room right behind me here in the lab", finds only one, and decides "Vic must have kept a crate for himself. Check his room." The other 66 are hidden in 19 more missions, most of them in Japan. Their materials craft suits, every crafted suit raises Logan's maximum health, and collecting all 68 earns the Silver trophy Crate Collector. Below, every crate by mission, numbered 1 to 68 in story order as PowerPyx numbers them, with where to look and the second it shows in IGN's Sep 14, 2026 crate video.
Quick facts
| Crates | 68 in 20 missions |
| Most in one mission | 7, In the Shadows (Mission 16) |
| By region | Canada 15, Madripoor 9, Japan 29, return to Madripoor 15 |
| What they give | Materials for crafting suits |
| Materials for every suit | About 3,500 (GamingBolt estimate) |
| Trophies | Crate Collector (all 68, Silver); Adamantium Armory (20 suits, Gold) |
| How to spot them | An audio cue and a large blue sphere; the Crate Finder Adaptation |
| Keypad codes | 0514 and 0291 (Mutant Detected), 1924 (Bad Blood) |
| Missable | No: Mission Select replays every mission |
Canada: crates 1 to 15
Canada has 15 crates in five missions. IGN's video shows The One That Got Away's four from this second.
| # | Mission | Where |
|---|---|---|
| 1 | Homecoming | Storage room behind Walter in the lab |
| 2 | Homecoming | Victor's room upstairs |
| 3 | The One That Got Away | By wood stacks near a gate, after the zipline and two Reavers |
| 4 | The One That Got Away | Small tunnel beside a boat, after dropping from a building with a lone Reaver |
| 5 | The One That Got Away | Far side of the river (where the Nightmare Door is), on the right |
| 6 | The One That Got Away | Beside the second container at the docks, reached by a grapple point |
| 7 | Raise Some Hell | On the left after jumping down past three snipers |
| 8 | Raise Some Hell | Up the stream near crate 7 |
| 9 | Raise Some Hell | Back-left corner of the construction yard, by the huts |
| 10 | Raise Some Hell | In a truck bed just after the Nightmare Door |
| 11 | Strays | The armory at the end of the hallway, beside the door |
| 12 | Something Much Stronger | Climb a tree at the first stream, then jump the wall |
| 13 | Something Much Stronger | Left of the main path, before a fallen tree |
| 14 | Something Much Stronger | Right at a split, in front of the fishing hut |
| 15 | Something Much Stronger | Right of the cabin after the cliff climb |
Raise Some Hell's four follow in IGN's video: a ledge on the left after the jump to the cliff with the second squad of Reavers, a small ravine between two cliffs along the river, then two courtyards, one crate in the back-left corner behind a trailer and the last in the bed of a transport truck downstairs.
Something Much Stronger's four line the wilderness walk to Logan's old cabin. In IGN Guides' run, Logan passes it at ("Glad to see the old fishing hut still here"), and crate 14 sits in front of that hut.
Madripoor: crates 16 to 24
The first Madripoor visit has nine crates. IGN's on-screen note for crate 16 reads: after Sabretooth throws the APC through the wall, enter the building and check behind the front desk.
| # | Mission | Where |
|---|---|---|
| 16 | Knock Knock | Behind the counter in the power station building |
| 17 | Knock Knock | Up a level past a vent grate, after the server room fight |
| 18 | Mutant Detected | Behind the reception desk, keypad 0514 |
| 19 | Mutant Detected | Bottom floor on the right, after Mystique opens a door |
| 20 | Mutant Detected | Locked room on the left after Mystique breaks a door, keypad 0291 |
| 21 | Mutant Detected | Left of a fire, after the jet engine tunnel |
| 22 | One Last Mission | Through the doorway behind the Princess Bar's bar |
| 23 | One Last Mission | Down the left stairs |
| 24 | One Last Mission | Down the left pier after the Hand fight |
One Last Mission's first crate is waiting as the chapter starts: IGN's note puts it in the small hallway to the right of the Princess Bar's bar. The second is up a steep set of stairs off the street outside, and the third down by the water on the dock, after Logan chases the Hand.
Japan: crates 25 to 53
Japan holds 29 crates, 43% of the total, in seven missions. Get Angry's five open the region.
| # | Mission | Where |
|---|---|---|
| 25 | Get Angry | Alley beside an arcade |
| 26 | Get Angry | Bottom of the Sleepy Kiss bar elevator |
| 27 | Get Angry | Corridor on the right, after breaking three incense burners |
| 28 | Get Angry | Far end of a pole swing after a cave cutscene |
| 29 | Get Angry | Storage room on the right after the elevator |
| 30 | Bad Blood | Behind breakable boxes on the next building, after a rope lift and zipline |
| 31 | Bad Blood | Top of the scaffolding |
| 32 | Bad Blood | Drop to the right instead of taking the lift |
| 33 | Bad Blood | Through a doorway after dropping to another building (penthouse keypad 1924 follows) |
| 34 | In the Shadows | Downstairs from the arcade entrance |
| 35 | In the Shadows | Next roof past the third mutant detector |
| 36 | In the Shadows | Right corner of the next roof |
| 37 | In the Shadows | Beside the fourth detector, by pipe and zipline |
| 38 | In the Shadows | Beside a digger round a corner at the construction site |
| 39 | In the Shadows | Corner past a secret door in the Hand hideout |
| 40 | In the Shadows | On the left, halfway down a zipline |
| 41 | Death Comes to Death | Left, behind metal vents, before the first jump down |
| 42 | Death Comes to Death | Right, under a pipe in the pipe room |
| 43 | Death Comes to Death | Right before the elevator, along drag marks |
| 44 | We Were Wrong | Among boxes behind the Alchemax truck |
| 45 | We Were Wrong | Where the archers stood |
| 46 | We Were Wrong | Past an overturned car, on the right |
| 47 | We Were Wrong | Behind a truck in the container area |
| 48 | We Were Wrong | Left at the bottom of the warehouse stairs |
| 49 | Hell Followed With Him | Round a corner left of the weapons rack |
| 50 | Hell Followed With Him | Left corner of the training area |
| 51 | Hell Followed With Him | Right side of the forest |
| 52 | Hell Followed With Him | Immediately left after the shrine doors |
| 53 | Sinister Tidings | Shiro's hidden upstairs room, after using the sink |
Bad Blood's four are all on the climb across Shinjuku toward Shiro's penthouse: behind boxes on a roof after the first zipline, on a stack of boxes as the climb begins, past a gate in a building under construction, and higher up that site after Jean levitates the hanging scaffolding.
In the Shadows is the biggest single haul, seven crates on the hunt for the mutant detectors. The first is down the steps to the lower floor of the dark arcade; for the second, IGN's note says to face the arcade entrance, go left, right and left again to a cable up to the rooftops, and find it near some AC ducts. (From here IGN's on-screen labels say "Bad Blood" for this mission's crates; the video's chapter list names them correctly.)
Death Comes to Death's three start on the rooftop where the chapter opens (turn left before you jump off), then move to the bathhouse: one in the basement under a pipe, after Logan watches the Helix Engine on the security cameras, and one to the right before the elevator, past a fake wall.
We Were Wrong's five run through the streets: behind the larger parked truck past the convenience store, on the stage ledge after the fight in the UFO restaurant, in an alcove past an overturned car, behind a truck past a low broken wall, and in a warehouse basement after the fight with two mutants.
Hell Followed With Him's four run from the village (behind the first house) up stairs to a training ground, through a misty valley (by the rocks at the water's edge) and just through the big fortress doors. Sinister Tidings' single crate comes right after, in Shiro's collection room.
Back to Madripoor: crates 54 to 68
The return to Madripoor has 15 crates. Way Down Low's first three are in the backs of trucks at Reaver checkpoints. (IGN's description lists this crate at "8:08", a typo for 18:08.)
| # | Mission | Where |
|---|---|---|
| 54 | Way Down Low | Back of a checkpoint truck |
| 55 | Way Down Low | Truck at the next checkpoint |
| 56 | Way Down Low | Truck at the checkpoint down a side road |
| 57 | Way Down Low | Rooftop with satellite dishes near the radio tower |
| 58 | Roll The Dice | On the right before the casino's service elevator |
| 59 | Field Test | Left past a red car |
| 60 | Field Test | Left near market stalls, after a lone Sentinel |
| 61 | I'm Still Here | End of the right path, inside a building |
| 62 | I'm Still Here | End of the right path |
| 63 | I'm Still Here | Upper room before the noodle bar's bottom-floor door |
| 64 | I'm Still Here | Destroyed building below the Sentinel area |
| 65 | I'm Still Here | Beside a car after dropping near two Reavers |
| 66 | This Was The Dream | Right of the doorway outside, after the bell ride |
| 67 | This Was The Dream | Down and left after smashing a window in the facility |
| 68 | This Was The Dream | Up the stairs on the left in the Team X hideout |
Roll The Dice has one crate and Field Test two, then I'm Still Here begins its five.
I'm Still Here's last two: after talking to Mystique, Logan drops into an area full of Sentinels, and one crate sits under the platform where the zipline ends; the other is down the street to the left when Logan spots Jean, guarded by a pair of Reavers.
This Was The Dream's three are the last crates in the game; after this mission no more appear.
Crates and suits
GamingBolt puts the cost of every material-priced suit at about 3,500 materials in total, with Classic Brown alone at 250 for players without the pre-order bonus. PowerPyx says 20 crafted standard suits max Logan's health for Adamantium Armory, and suits from the Digital Deluxe Edition do not count. Suits also unlock as the story goes on, so a crate collected early may sit unspent until the next suit appears in the menu. Which suit costs what is on Suits and Claws, and the health and progression systems are on Combat and Rage.
We think crates are worth taking as you go rather than all at the end: suits are the health upgrades Insomniac's features trailer points to, and the extra margin helps most in Japan, where the crate count also peaks. If you skipped some, the Crate Finder Adaptation turns cleanup into a short replay of each mission from Mission Select. The other types are on Whisky Bottle Locations and Nightmare Doors and Trials; the counts by mission are on Collectibles.
Frequently asked questions
How many Material Crates are in Marvel's Wolverine?
68, in 20 missions: 15 in Canada, 9 in the first Madripoor visit, 29 in Japan and 15 in the return to Madripoor.
What do Material Crates do in Marvel's Wolverine?
They give materials for crafting suits. Each crafted suit raises Logan's maximum health.
Where are the two crates in Homecoming?
One is in the storage room behind Walter in the Essex Institute's lab; Victor took the other to his room upstairs.
What are the keypad codes in Mutant Detected?
0514 for the reception desk, 0291 for a locked room with a crate, and 5413 for the room with the Fist of Legend whisky bottle (PowerPyx; the same codes appear in IGN Guides' chapter markers).
Are Material Crates missable?
No. Any mission can be replayed from the Nightmare Cabin after the story, and crates you already opened stay counted.
Sources
- PowerPyx, Sep 14, 2026: Marvel's Wolverine All Collectible Locations Guide
- PowerPyx, Sep 14, 2026: Marvel's Wolverine Trophy Guide and Roadmap
- IGN, Sep 14, 2026: Marvel's Wolverine: All Material Crates Locations
- IGN Guides, Sep 15, 2026: Marvel's Wolverine Walkthrough, Canada (All Crates, Doors, Whisky Bottles)
- GamingBolt, Sep 21, 2026: Marvel's Wolverine Guide, How to Unlock All 32 Suits and 26 Claws
Moments
Marvel's Wolverine Walkthrough - Canada (All Crates, Doors, Whisky Bottles)
IGN Guides
Marvel's Wolverine: All Material Crates Locations
IGN
- Canada has 15 crates in five missions. IGN's video shows The One That Got Away's four from this second.
- Raise Some Hell's four follow in IGN's video: a ledge on the left after the jump to the cliff with the second squad of…
- Something Much Stronger's four line the wilderness walk to Logan's old cabin. In IGN Guides' run, Logan passes it at…
- The first Madripoor visit has nine crates. IGN's on-screen note for crate 16 reads: after Sabretooth throws the APC…
- One Last Mission's first crate is waiting as the chapter starts: IGN's note puts it in the small hallway to the right…
- Japan holds 29 crates, 43% of the total, in seven missions. Get Angry's five open the region.
- Bad Blood's four are all on the climb across Shinjuku toward Shiro's penthouse: behind boxes on a roof after the first…
- In the Shadows is the biggest single haul, seven crates on the hunt for the mutant detectors. The first is down the…
- Death Comes to Death's three start on the rooftop where the chapter opens (turn left before you jump off), then move…
- We Were Wrong's five run through the streets: behind the larger parked truck past the convenience store, on the stage…
- Hell Followed With Him's four run from the village (behind the first house) up stairs to a training ground, through a…
- The return to Madripoor has 15 crates. Way Down Low's first three are in the backs of trucks at Reaver checkpoints…
- Roll The Dice has one crate and Field Test two, then I'm Still Here begins its five.
- I'm Still Here's last two: after talking to Mystique, Logan drops into an area full of Sentinels, and one crate sits…
- This Was The Dream's three are the last crates in the game; after this mission no more appear.
See also
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Suits and ClawsMarvel's Wolverine has 32 suits (27 in the base game, 5 in the Digital Deluxe Edition) and 26 claw styles (23 that come with suits, 3 standalone from Nightmare Trials), per GamingBolt. Most suits are crafted with materials from Material Crates after a story mission unlocks them, and every crafted suit raises Logan's maximum health.
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Combat and RageMarvel's Wolverine is a close-range, parry-driven brawler: claws, kicks, a gap-closing leap and cooldown-based Special Techniques, held together by a Rage meter with three tiers. Rage Tier 2 unlocks Last Stand, the revive that stands in for the Healing Factor, and Tier 3 turns the screen gray and makes weak enemies die in one hit.
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New Game Plus and Mission ReplayMarvel's Wolverine shipped with New Game Plus and mission replay on day one, both in the Nightmare Cabin. Mission Select replays any mission with your collectibles kept, and New Game Plus replays the story with a level cap raised from 36 to 40 and extra Techniques and Adaptations; it is not needed for any trophy.
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Whisky Bottle LocationsMarvel's Wolverine has 20 Whisky Bottles in 15 missions, from Uncanny Whisky in Homecoming to Ol' Canucklehead in Tyger's bar in I'm Still Here. Each raises Logan's Adaptation progress, the first earns But a Dram, and all 20 earn Full Barrel and the Midnight suit.
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Nightmare Doors and TrialsMarvel's Wolverine has 14 Nightmare Doors, each marked by purple roots, and each opens a Nightmare Trial in Logan's mind (combat, traversal or a 25-wave gauntlet) ranked Bronze to Adamantium. Trials pay Adaptation progress and restore memories; the three gauntlets give three claws and the Future Fugitive and Hellverine suits; and all 14 open a hidden 15th trial, "Best There Is", and a hidden memory.
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CollectiblesMarvel's Wolverine has 102 collectibles in three types, 68 Material Crates, 20 Whisky Bottles and 14 Nightmare Doors, spread over 19 of its 30 missions. Crates pay for suits (and with them Logan's health), bottles and Nightmare Trials raise his Adaptation Level, none can be missed, and Mission Select cleans up whatever you pass by.