Marvel's Wolverine out forSince Sep 15, 2026

1Month24Days

Material Crate Locations

Marvel's Wolverine has 68 Material Crates in 20 missions, from two in the Essex Institute's lab and Victor's room in Homecoming to three in This Was The Dream. Their materials craft suits, every suit raises Logan's health, and all 68 earn the Silver trophy Crate Collector.

Marvel's Wolverine has 68 Material Crates, and the game hands you the first two by name: in Homecoming, Walter tells Logan there "should be two crates of supplies in the store room right behind me here in the lab", finds only one, and decides "Vic must have kept a crate for himself. Check his room." The other 66 are hidden in 19 more missions, most of them in Japan. Their materials craft suits, every crafted suit raises Logan's maximum health, and collecting all 68 earns the Silver trophy Crate Collector. Below, every crate by mission, numbered 1 to 68 in story order as PowerPyx numbers them, with where to look and the second it shows in IGN's Sep 14, 2026 crate video.

Quick facts

Crates 68 in 20 missions
Most in one mission 7, In the Shadows (Mission 16)
By region Canada 15, Madripoor 9, Japan 29, return to Madripoor 15
What they give Materials for crafting suits
Materials for every suit About 3,500 (GamingBolt estimate)
Trophies Crate Collector (all 68, Silver); Adamantium Armory (20 suits, Gold)
How to spot them An audio cue and a large blue sphere; the Crate Finder Adaptation
Keypad codes 0514 and 0291 (Mutant Detected), 1924 (Bad Blood)
Missable No: Mission Select replays every mission

Canada: crates 1 to 15

Canada has 15 crates in five missions. IGN's video shows The One That Got Away's four from this second.

# Mission Where
1 Homecoming Storage room behind Walter in the lab
2 Homecoming Victor's room upstairs
3 The One That Got Away By wood stacks near a gate, after the zipline and two Reavers
4 The One That Got Away Small tunnel beside a boat, after dropping from a building with a lone Reaver
5 The One That Got Away Far side of the river (where the Nightmare Door is), on the right
6 The One That Got Away Beside the second container at the docks, reached by a grapple point
7 Raise Some Hell On the left after jumping down past three snipers
8 Raise Some Hell Up the stream near crate 7
9 Raise Some Hell Back-left corner of the construction yard, by the huts
10 Raise Some Hell In a truck bed just after the Nightmare Door
11 Strays The armory at the end of the hallway, beside the door
12 Something Much Stronger Climb a tree at the first stream, then jump the wall
13 Something Much Stronger Left of the main path, before a fallen tree
14 Something Much Stronger Right at a split, in front of the fishing hut
15 Something Much Stronger Right of the cabin after the cliff climb

Raise Some Hell's four follow in IGN's video: a ledge on the left after the jump to the cliff with the second squad of Reavers, a small ravine between two cliffs along the river, then two courtyards, one crate in the back-left corner behind a trailer and the last in the bed of a transport truck downstairs.

Something Much Stronger's four line the wilderness walk to Logan's old cabin. In IGN Guides' run, Logan passes it at ("Glad to see the old fishing hut still here"), and crate 14 sits in front of that hut.

Madripoor: crates 16 to 24

The first Madripoor visit has nine crates. IGN's on-screen note for crate 16 reads: after Sabretooth throws the APC through the wall, enter the building and check behind the front desk.

# Mission Where
16 Knock Knock Behind the counter in the power station building
17 Knock Knock Up a level past a vent grate, after the server room fight
18 Mutant Detected Behind the reception desk, keypad 0514
19 Mutant Detected Bottom floor on the right, after Mystique opens a door
20 Mutant Detected Locked room on the left after Mystique breaks a door, keypad 0291
21 Mutant Detected Left of a fire, after the jet engine tunnel
22 One Last Mission Through the doorway behind the Princess Bar's bar
23 One Last Mission Down the left stairs
24 One Last Mission Down the left pier after the Hand fight

One Last Mission's first crate is waiting as the chapter starts: IGN's note puts it in the small hallway to the right of the Princess Bar's bar. The second is up a steep set of stairs off the street outside, and the third down by the water on the dock, after Logan chases the Hand.

Japan: crates 25 to 53

Japan holds 29 crates, 43% of the total, in seven missions. Get Angry's five open the region.

# Mission Where
25 Get Angry Alley beside an arcade
26 Get Angry Bottom of the Sleepy Kiss bar elevator
27 Get Angry Corridor on the right, after breaking three incense burners
28 Get Angry Far end of a pole swing after a cave cutscene
29 Get Angry Storage room on the right after the elevator
30 Bad Blood Behind breakable boxes on the next building, after a rope lift and zipline
31 Bad Blood Top of the scaffolding
32 Bad Blood Drop to the right instead of taking the lift
33 Bad Blood Through a doorway after dropping to another building (penthouse keypad 1924 follows)
34 In the Shadows Downstairs from the arcade entrance
35 In the Shadows Next roof past the third mutant detector
36 In the Shadows Right corner of the next roof
37 In the Shadows Beside the fourth detector, by pipe and zipline
38 In the Shadows Beside a digger round a corner at the construction site
39 In the Shadows Corner past a secret door in the Hand hideout
40 In the Shadows On the left, halfway down a zipline
41 Death Comes to Death Left, behind metal vents, before the first jump down
42 Death Comes to Death Right, under a pipe in the pipe room
43 Death Comes to Death Right before the elevator, along drag marks
44 We Were Wrong Among boxes behind the Alchemax truck
45 We Were Wrong Where the archers stood
46 We Were Wrong Past an overturned car, on the right
47 We Were Wrong Behind a truck in the container area
48 We Were Wrong Left at the bottom of the warehouse stairs
49 Hell Followed With Him Round a corner left of the weapons rack
50 Hell Followed With Him Left corner of the training area
51 Hell Followed With Him Right side of the forest
52 Hell Followed With Him Immediately left after the shrine doors
53 Sinister Tidings Shiro's hidden upstairs room, after using the sink

Bad Blood's four are all on the climb across Shinjuku toward Shiro's penthouse: behind boxes on a roof after the first zipline, on a stack of boxes as the climb begins, past a gate in a building under construction, and higher up that site after Jean levitates the hanging scaffolding.

In the Shadows is the biggest single haul, seven crates on the hunt for the mutant detectors. The first is down the steps to the lower floor of the dark arcade; for the second, IGN's note says to face the arcade entrance, go left, right and left again to a cable up to the rooftops, and find it near some AC ducts. (From here IGN's on-screen labels say "Bad Blood" for this mission's crates; the video's chapter list names them correctly.)

Death Comes to Death's three start on the rooftop where the chapter opens (turn left before you jump off), then move to the bathhouse: one in the basement under a pipe, after Logan watches the Helix Engine on the security cameras, and one to the right before the elevator, past a fake wall.

We Were Wrong's five run through the streets: behind the larger parked truck past the convenience store, on the stage ledge after the fight in the UFO restaurant, in an alcove past an overturned car, behind a truck past a low broken wall, and in a warehouse basement after the fight with two mutants.

Hell Followed With Him's four run from the village (behind the first house) up stairs to a training ground, through a misty valley (by the rocks at the water's edge) and just through the big fortress doors. Sinister Tidings' single crate comes right after, in Shiro's collection room.

Back to Madripoor: crates 54 to 68

The return to Madripoor has 15 crates. Way Down Low's first three are in the backs of trucks at Reaver checkpoints. (IGN's description lists this crate at "8:08", a typo for 18:08.)

# Mission Where
54 Way Down Low Back of a checkpoint truck
55 Way Down Low Truck at the next checkpoint
56 Way Down Low Truck at the checkpoint down a side road
57 Way Down Low Rooftop with satellite dishes near the radio tower
58 Roll The Dice On the right before the casino's service elevator
59 Field Test Left past a red car
60 Field Test Left near market stalls, after a lone Sentinel
61 I'm Still Here End of the right path, inside a building
62 I'm Still Here End of the right path
63 I'm Still Here Upper room before the noodle bar's bottom-floor door
64 I'm Still Here Destroyed building below the Sentinel area
65 I'm Still Here Beside a car after dropping near two Reavers
66 This Was The Dream Right of the doorway outside, after the bell ride
67 This Was The Dream Down and left after smashing a window in the facility
68 This Was The Dream Up the stairs on the left in the Team X hideout

Roll The Dice has one crate and Field Test two, then I'm Still Here begins its five.

I'm Still Here's last two: after talking to Mystique, Logan drops into an area full of Sentinels, and one crate sits under the platform where the zipline ends; the other is down the street to the left when Logan spots Jean, guarded by a pair of Reavers.

This Was The Dream's three are the last crates in the game; after this mission no more appear.

Crates and suits

GamingBolt puts the cost of every material-priced suit at about 3,500 materials in total, with Classic Brown alone at 250 for players without the pre-order bonus. PowerPyx says 20 crafted standard suits max Logan's health for Adamantium Armory, and suits from the Digital Deluxe Edition do not count. Suits also unlock as the story goes on, so a crate collected early may sit unspent until the next suit appears in the menu. Which suit costs what is on Suits and Claws, and the health and progression systems are on Combat and Rage.

We think crates are worth taking as you go rather than all at the end: suits are the health upgrades Insomniac's features trailer points to, and the extra margin helps most in Japan, where the crate count also peaks. If you skipped some, the Crate Finder Adaptation turns cleanup into a short replay of each mission from Mission Select. The other types are on Whisky Bottle Locations and Nightmare Doors and Trials; the counts by mission are on Collectibles.

Frequently asked questions

How many Material Crates are in Marvel's Wolverine?

68, in 20 missions: 15 in Canada, 9 in the first Madripoor visit, 29 in Japan and 15 in the return to Madripoor.

What do Material Crates do in Marvel's Wolverine?

They give materials for crafting suits. Each crafted suit raises Logan's maximum health.

Where are the two crates in Homecoming?

One is in the storage room behind Walter in the Essex Institute's lab; Victor took the other to his room upstairs.

What are the keypad codes in Mutant Detected?

0514 for the reception desk, 0291 for a locked room with a crate, and 5413 for the room with the Fist of Legend whisky bottle (PowerPyx; the same codes appear in IGN Guides' chapter markers).

Are Material Crates missable?

No. Any mission can be replayed from the Nightmare Cabin after the story, and crates you already opened stay counted.

Sources

Moments

Marvel's Wolverine Walkthrough - Canada (All Crates, Doors, Whisky Bottles)

IGN Guides

  1. Marvel's Wolverine has 68 Material Crates, and the game hands you the first two by name: in Homecoming, Walter tells…
  2. Something Much Stronger's four line the wilderness walk to Logan's old cabin. In IGN Guides' run, Logan passes it at…

Marvel's Wolverine: All Material Crates Locations

IGN

  1. Canada has 15 crates in five missions. IGN's video shows The One That Got Away's four from this second.
  2. Raise Some Hell's four follow in IGN's video: a ledge on the left after the jump to the cliff with the second squad of…
  3. Something Much Stronger's four line the wilderness walk to Logan's old cabin. In IGN Guides' run, Logan passes it at…
  4. The first Madripoor visit has nine crates. IGN's on-screen note for crate 16 reads: after Sabretooth throws the APC…
  5. One Last Mission's first crate is waiting as the chapter starts: IGN's note puts it in the small hallway to the right…
  6. Japan holds 29 crates, 43% of the total, in seven missions. Get Angry's five open the region.
  7. Bad Blood's four are all on the climb across Shinjuku toward Shiro's penthouse: behind boxes on a roof after the first…
  8. In the Shadows is the biggest single haul, seven crates on the hunt for the mutant detectors. The first is down the…
  9. Death Comes to Death's three start on the rooftop where the chapter opens (turn left before you jump off), then move…
  10. We Were Wrong's five run through the streets: behind the larger parked truck past the convenience store, on the stage…
  11. Hell Followed With Him's four run from the village (behind the first house) up stairs to a training ground, through a…
  12. The return to Madripoor has 15 crates. Way Down Low's first three are in the backs of trucks at Reaver checkpoints…
  13. Roll The Dice has one crate and Field Test two, then I'm Still Here begins its five.
  14. I'm Still Here's last two: after talking to Mystique, Logan drops into an area full of Sentinels, and one crate sits…
  15. This Was The Dream's three are the last crates in the game; after this mission no more appear.

See also

About this page

Last updated Nov 7, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

Edit History

Hotkeys

/
Jump to the search box
? or Ctrl + /
Open this list
Esc
Close this list, the photo viewer, or the account menu

Video

Space or K
Play or pause
← →
Back or forward 5 seconds
J L
Back or forward 10 seconds
0 to 9
Go to 0% to 90% of the video
, .
Previous or next frame, while paused
M
Mute or unmute
C
Captions on or off
F
Full screen on or off
A D
Previous or next moment

Photo viewer

← → or A D
Previous or next photo
↑ ↓ or W S
Previous or next photo
Home End
First or last photo
I
Show or hide the photo's info
Z
Clickless on or off: a pointer over a thumbnail shows it
N
Compare with the last photo: back to the one shown before this, and N again comes back
Q
Move the thumbnails to the next edge: top, bottom, left and round
, or Ctrl + ,
Open or close the viewer's settings
V
Clickless pan: a zoomed photo follows the pointer, rather than being dragged
Shift
Browse on or off
B
Show or hide the button bar
T
Show or hide the thumbnails
1
100% zoom on or off
0
Rate the photo as no opinion; again takes the answer back
+ -
Rate the photo a step higher or lower
F
Full screen: the photo alone. F again puts everything back.
Back to top